In a few short days, TSR's classic Science Fiction RPG Star Frontiers turns 30. Click the name for info about the upcoming virtual con.
The Blue Gnoll
Modeling, gaming, movies, books, always infrequent, always worth a look
12/22/2011
11/28/2011
So Beautiful, it's Stupid...
I can't write intelligently about the gameplay yet. After several hours, not a few beers and lengthy good conversation with gaming mixed in, I CAN say Games Workshop's Dreadfleet plays like a Seabound version of Battlefleet Gothic if it were done by Fantasy Flight Games. This is a round-about way of me saying I enjoyed it very much and am looking forward to learning the game more completely!
From a modeling/hobby standpoint alone, the game is worth the price of admission! The results are seriously beautiful:
Yes, I'm sure it's become quite clear from the pics which boat was mine... the one that sank first. THAT part of the game I'm solid on.
Speaking of Fantasy Flight-esque, the kids and I tackled FF's World of Warcraft Adventure Game.
This was also primarily a learning experience, but still fun.
What is it with all these cards necessary for games within the last decade or so? Do we have Magic and Pokemon to thank for this constant reliance on cards? I can adapt, but it makes for a busy, precarious tabletop.
From a modeling/hobby standpoint alone, the game is worth the price of admission! The results are seriously beautiful:
Yes, I'm sure it's become quite clear from the pics which boat was mine... the one that sank first. THAT part of the game I'm solid on.
Speaking of Fantasy Flight-esque, the kids and I tackled FF's World of Warcraft Adventure Game.
This was also primarily a learning experience, but still fun.
What is it with all these cards necessary for games within the last decade or so? Do we have Magic and Pokemon to thank for this constant reliance on cards? I can adapt, but it makes for a busy, precarious tabletop.
9/30/2011
Every September
Someone said in conversation recently: "How many times do you really reread a book?" Well, I'm going on 16 times for one in particular. For 16 years, I've mentioned that: "it's that time again"! As Autumn rushes in with piles of cumulus fractus to cumulus mediocris clouds making flame colored tree leaves stand out stark against their blue gray masses, and cold, dry winds from the north make the change of season rains colder, and the scents more crisp, it's time to read Dragonlance: Dragons of Autumn Twilight.
First, Dragonlance fans will immediately know that 16 years is off. It's been around 27 years. The book's first printing was in 1984. So where was I? Slow on the uptake of course.
But why? 16 years, every year, the same book? Because it's THE definitive piece of 80's high fantasy literature? Because it's way easier and just as emotionally fulfilling as reading Tolkien's Lord of the Rings? Yes and yes, and more besides. Reading the book, you can tell two things: This was an early effort by the authors -- which in no way detracts from the tale told, and the absolute "life" of the characters within. The neat part about that is these characters were born from play-testing the game modules, and it shows. Not as a summary or best-of of an AD&D play session, but as storytelling born from a great time roleplaying the game! It immediately rounds out and animates Tanis, Sturm, Goldmoon & Riverwind, the Majere Brothers, Tasselhoff, Laurana, Tika, Fizban and all the rest in a way that is immediately effective without loads of flowery description. Dragons of Autumn Twilight is a fun, tense, satisfying read and I never get tired of it. It's a great way for fantasy readers or even just book/ereader fans in general to see in the change of seasons.
I'd like to convey a massive, heartfelt recommnedation to read this book, and ultimately the Chronicles Trilogy which it begins.(I'll admit here I have not yet read the Lost Chronicles Trilogy, also by Weis and Hickman that takes places within the time frame of the original trilogy and I'm not sure that I want to. Like Forgotten Realms or the Star Wars EU, I look at the Lost Chronicles with trepidation. Every last blade of grass and every time a character breaks wind doesn't need to be cataloged, honestly. Some mystery is good.)
First, Dragonlance fans will immediately know that 16 years is off. It's been around 27 years. The book's first printing was in 1984. So where was I? Slow on the uptake of course.
But why? 16 years, every year, the same book? Because it's THE definitive piece of 80's high fantasy literature? Because it's way easier and just as emotionally fulfilling as reading Tolkien's Lord of the Rings? Yes and yes, and more besides. Reading the book, you can tell two things: This was an early effort by the authors -- which in no way detracts from the tale told, and the absolute "life" of the characters within. The neat part about that is these characters were born from play-testing the game modules, and it shows. Not as a summary or best-of of an AD&D play session, but as storytelling born from a great time roleplaying the game! It immediately rounds out and animates Tanis, Sturm, Goldmoon & Riverwind, the Majere Brothers, Tasselhoff, Laurana, Tika, Fizban and all the rest in a way that is immediately effective without loads of flowery description. Dragons of Autumn Twilight is a fun, tense, satisfying read and I never get tired of it. It's a great way for fantasy readers or even just book/ereader fans in general to see in the change of seasons.
I'd like to convey a massive, heartfelt recommnedation to read this book, and ultimately the Chronicles Trilogy which it begins.(I'll admit here I have not yet read the Lost Chronicles Trilogy, also by Weis and Hickman that takes places within the time frame of the original trilogy and I'm not sure that I want to. Like Forgotten Realms or the Star Wars EU, I look at the Lost Chronicles with trepidation. Every last blade of grass and every time a character breaks wind doesn't need to be cataloged, honestly. Some mystery is good.)
9/09/2011
Cream City Blood Bowl Pitch Ready
The Blood Bowl Pitch is finally ready for Play. The dugouts are in -- with a clearly human slant to the architecture, the "sponsors" have their ads placed, the lines are down and the grass is mowed.
Now, in this age of PC game awesomeness
how do you convince Blood Bowl players it's better to roll dice across the table from someone instead of sitting on your arse by a computer that does every and all in-game calculation for you? Shouldn't be too hard! See ya on the pitch!
Notes on construction: I tend to use a lot of throw away stuff when I build. Some people would call that: "garbage". The pitch itself was that pill-y styrofoam insulation from a crib and the pressboard supporting it I rescued from a dumpster, oddly enough it matched the foam. The score boxes, re-roll boxes and turns are all the 25mm sqare bases from GW topped with matting material that I rescued from an artist's scrap pile. The numbers are actually from a Michaels craft store that conveniantly came in blue and red. The dug outs are more foam cut to fit with a foam cutter, topped with an awesom product called "Woodsies" -- thin popsicle sticks basically, over wall made from card under a cereal box roofs. The white zone markings are 1/16" tile spacers and the movement box markings were done over the top of the paint and static grass with a green Sharpie.
Now, in this age of PC game awesomeness
how do you convince Blood Bowl players it's better to roll dice across the table from someone instead of sitting on your arse by a computer that does every and all in-game calculation for you? Shouldn't be too hard! See ya on the pitch!
Notes on construction: I tend to use a lot of throw away stuff when I build. Some people would call that: "garbage". The pitch itself was that pill-y styrofoam insulation from a crib and the pressboard supporting it I rescued from a dumpster, oddly enough it matched the foam. The score boxes, re-roll boxes and turns are all the 25mm sqare bases from GW topped with matting material that I rescued from an artist's scrap pile. The numbers are actually from a Michaels craft store that conveniantly came in blue and red. The dug outs are more foam cut to fit with a foam cutter, topped with an awesom product called "Woodsies" -- thin popsicle sticks basically, over wall made from card under a cereal box roofs. The white zone markings are 1/16" tile spacers and the movement box markings were done over the top of the paint and static grass with a green Sharpie.
Labels:
Blood Bowl Specialist Games Pitch Dugout
Posted by
BlueGnoll
at
Friday, September 09, 2011
3
comments
Subscribe to:
Posts (Atom)






