|Yea!! C'mon lads! Let's do something about inflation besides raising our prices! Let's tweak the core rules!|
Speculation and sleuthing and sifting through real and imagined hints is quickly becoming rampant. Me? I'm still looking up rules as I play. By no means do I have razor sharp mental acumen when it comes to the rules; I still like 3rd edition frankly... I make no apologies or excuses for that. 3rd edition was a radical departure from the tangle that was 2nd ed. Everything since then has been built off that 3rd ed. streamlining, tweaking it here and there. Well, and the "fluff" has become increasingly depressing. Chronically so.
|From the Age of Imperium to "The Time of Ending?" How do I go on?|
|Wow...this is almost as big as the 8th edition Warhammer rules!|
So truthfully, I care less about the rule changes (since all real innovation happened in '98) and want to present my wish list for a 6th edition:
First off, f--k Necrons. Seriously. I broke my own rule recently for a friend and played against Necrons (And when I say "played" I mean "got tabled by") Necrons -- an army whose capacity for shear nonsense and hip-deep bullshit knows no bounds. If this game has a joy vacuum, it's the Sci-Fi version of the undead: the Necrons. They ought to go away.
|Shoot me again, I don't mind standing up a third time!|
The real kick in the ass though, is this should be the one of the easiest of all 40K armies to defeat, permanently. Here's 2 ways how via the fluff. On a forgotten agro world, somewhere in the old halo stars at the edges of the galaxy, some local hick falls into a hole and finds the Necrons master off switch. That's it, just a switch. Like the Borg in Star Trek, the Necrons are told to go back to sleep...galaxy wide. Ni-night, sleepy time!
|Huh huh, when I press this one it sounds like a fart, huh huh huh...|
OR while on a smoke break, one of Mars' finest Adeptus realizes he left out his Mango Guacamole near his mercury test kit... and inadvertently he's created a virus that attacks and kills living metal -- (See Professor Kettlewell in Doctor Who: Robot 1975) -- in a graphic, hyper rusty way.
|Yeah, they WERE pretty dangerous, till the Adeptus there hit them with the spray bottle!|
|I'm a Duro, not a pinko Tau, actually.|
Next on the list, the Tau. Get lost. You've had your 15 minutes, now go back in the time tunnel to the Cantina where you belong!
These guys have what...a couple dozen planets and no real way to use the warp except like Buck Rogers did in the 70's? And the Orks are knocking on their back door? Later Space Commies.
As George Carlin used to say, and I paraphrase: It's thoughts like these that kept me out of the really good schools...